using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerComponent : IComponent
{
    public string ID { get; set; }
    public Transform Transform;
    public bool ValueChanged { get; set; }
}

public class MoveComponent : IComponent
{
    public string ID { get; set; }
    public Vector3 TargetPos { get; set; }
    public bool ValueChanged { get; set; }
}

public class AniConponent : IComponent
{
    public bool ValueChanged { get; set; }
    public Animation Animation { get; set; }
}

